
Adapting videogames into other media, specifically film or television, has often proven to be a challenge many accept willingly, but few actually succeed in translating the gameplay mechanics, design, or conception into an equally immersive experience. It’s made all the more difficult, if not impossible, the further a particular game departs from the rules, conventions, and tropes of the non-videogame media. Videogames, like film, are art, but they’re often distinctly forms of art, related, but far from identical in their aims, intentions, or effects. That, in a nutshell, describes Until Dawn, the 2015 survival horror videogame developed by Supermassive Games and published by Sony Entertainment. Courtesy of its dependence on choice-driven, branching storylines, the ability to direct the actions of multiple characters, a...
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