Certain games, whether they have indie, AA, or AAA budgets, will go on to become profoundly seminal for their respective gameplay genres, such as what Stardew Valley is for pixel-art farming sims, and what World of Warcraft is for open-world MMORPGs. It’s also becoming increasingly popular for games to not pigeonhole themselves into one particular genre, and instead bear as many influences from various genres and/or subgenres as possible.


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