Here’s the thing about Paramount+’s two-season Halo adaptation: it really wasn’t the war crime gamers made it out to be. Yes, Pablo Schreiber’s Master Chief took off the helmet. Yes, there was sex (gasp!) in space. And no, every battle didn’t play out like it was ripped straight from your Xbox. But for all the rage-baiting and Reddit trolling, the show did something most game adaptations don’t even attempt – it tried to feel like a lived-in universe instead of a cut-scene compilation, building something unique to coexist with the formulaic campaigns joystick jockeys craved. The result wasn’t perfect, but it was ambitious, cinematic, and occasionally really good. Somewhere between the fanboy meltdowns and the Twitter hot takes, Halo quietly became a better show than anyone gave it credit for.


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