Insomniac Games has already proven it knows how to make players feel like a Marvel superhero, but Wolverine presented an entirely different challenge. After three acclaimed Spider-Man games built around fluid movement and open-world exploration, the developer traded webs and Manhattan skyscrapers for adamantium claws, brutal combat, and a more linear adventure. Logan was never going to play like Peter Parker, and Insomniac clearly had no interest in forcing him to.


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