Bloodless review - "Non-violent combat that's gratifying up to a point"
Parrying is very much in vogue in gaming right now. While it was always something you could do in FromSoftware's oeuvre, it was Sekiro: Shadows Die Twice that made other developers ponder where they could fit it in - to the point that Leon S Kennedy now casually flicks away mutated monster attacks. The goal is usually to set up a devastating and satisfying counter opportunity. Not so in Point N' Sheep’s Bloodless, where parrying is a means to avoid violence altogether.
You play as Tomoe, a former samurai turned ronin who grew tired of killing after lopping off one too many limbs. Now, she wades into battle without a weapon, performing a dash counter to disarm her foes. Evidently, fisticuffs don't appeal to Bloodless' enemies, who immediately flee the scene whenever their weapons are knocked out of their grasp. ... [MORE]

1 month ago
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